In Beyond Ynth ( and Beyond Ynth HD , for the iPad ) , you play as Kribl , a chipper little insect who solves puzzler in four brightly animated world . But do n’t let the cutesy look cod you — these puzzles are tough .
perchance it ’s just because I ’m used to playing iPhone games that only call for half my attention while I ’m attempt to keep from bumping into hoi polloi the subway , but Beyond Ynth ’s singular brand of puzzler — essentially tipping big stoppage from one side to the next to strategically gain admittance to platforms and openings — require not only some precise tapping but some serious planning , too . Thishelpful video from TouchArcadegives a good overview of the gameplay :
It can get frustrating at fourth dimension — like when you lean a block one sentence too many , close off some crucial entry point and forcing you to replay the total floor — but the puzzler are so cleverly construct that you never have that sinking feeling that you have outsmarted the developer .

FDG Entertainment , the group behind the secret plan , take that it was “ one year in the making , ” and while the graphics are very nice and the plot has a in high spirits level of polish ( courteous trivial narrative , pleasant music , etc . ) it by all odds seems like a good amount of that time went into make certain the levels were rugged enough to truly be challenging .
It ’d be nice if it was a oecumenical app , but such is life — Beyond Ynth is $ 4 and Beyond Ynth HD is $ 6 . [ iTunes ]
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