China is make moves to restrict the amount of time kids can drop playing online video games in a bidding to restrict online gaming dependence among kid .

Online game providers , like Tencent and NetEase , will only be allowed to offer one - hour table service to children between 8 pm and 9 post-mortem examination on Fridays , weekend , and prescribed holiday , according to the papers published by China ’s National Press and Publication Administration , report by intelligence agencyXinhua . The new measure will also call for all users to signalize in with their actual names rather than online avatars .

With almost 665 million players expend over 278 billion yuan ( $ 43 billion ) on TV game each yr , China is thebiggest marketfor video games in the world . While it ’s operose to find statistics on video game dependance in the country , authorities have frequently nurture the topic as a cause for vexation .

Chinaintroduced a policyin 2019 that limits under-18s to less than 90 minute of television games time on weekdays and three hours on weekend , as well as a full ban of under-18s playing online between 10 pm and 8 am .

Some peoplesuspectedthat stricter measures were in the work after a state - owned Chinese newspaper criticized on-line gambling as “ opium for the mind ” earlier this month . The yield of TV game dependence was alsorecently brought upat this class ’s meeting of China ’s National People ’s Congress . lead party phallus discourse slipway of tightening gaming regulation , with some calling for a Bachelor of Arts in Nursing on celebrity endorsements and limiting the number of advertising for game .

The World Health Organizationofficially recognizedvideo plot addiction as a disorder in 2018 , describe it as a “ pattern of gaming behavior characterized by impair control over gaming , increasing priority given to gaming over other activities to the extent that gaming takes precedence over other pursuit and daily activities , and continuation or escalation of play despite the occurrence of disconfirming consequences . ”

Branding video games with this label and “ pathologizing thespian ” has provedcontroversial among certain expert , with some arguing there ’s not yet enough high - quality , long - term grounds to conclude whether it is a medical disorder akin to gambling dependance or drug addiction . However , there is some good grounds thatclinically significant gaming problemsare a thing and could be on the rise .

One scientific studyfrom 2020 found that the immense bulk of people ( around 90 percent ) do n’t meet video biz in a agency that is harmful , but a significant nonage can become rightfully addicted in a way that negatively strike their lifespan . However , it ’s worth noting that many scientific studies have also made it clear that red video gamesdo not give boost to trigger-happy behaviorand , in fact , play video game in moderation couldactually make youperform well at cognitive tasks .