Sara Miguel Pico is a lead artist atTessera Studios , as well as one of its founders . She lately worked acrossStar Trek Prodigy : Supernova , a sci - fivideo gamethat ’s the first base on the series of the same name from Paramount+ and Nickelodeon .

We catch up with her to find out more about what the living of an artist work invideo gamesis really like , what challenges you face when reimagining a science fabrication universe , and what it take to make it into the industry .

What do you do ?

I am lead creative person as Tessera studios . A UI [ substance abuser user interface ] artist , create surround for games .

What were some of the challenges you faced when working onStar Trek Prodigy : Supernova ?

We had the aesthetics of the serial publication as a reference that were very clear , and that we wanted to respect . However , since it is mark in another galaxy , we had to make new planets , environments and civilisations with all the challenges that this implies .

Another challenge we faced was the design of the user interface . As a reference item , we took the onetime survey of LCARS [ a reckoner operating organization from theStar Trekfictional existence ] and their new aesthetic in the serial . We analyze the layout , form , element and the colour pallet to best apply them to our game .

This was my first experience leading an art team , which personally was a big challenge for me .

What ’s one of the greatest accomplishment from the plot ’s development ?

First of all , to be capable to develop a plot about theStar Trekuniverse , with original localisation , creating a raw species and culture , and to have the original voices of the show has been a groovy honor .

Secondly , developing a truly cooperative biz , playable in so many spoken language and supported across many gambling platforms , was a great challenge that we overcame , and is a swell achievement for us as well .

How long does a undertaking like this take and what are some of the cardinal obstacles you face in get to the stopping point line ?

We have been in full production of this plot for more than a year and a half . However , including pre - production , treatment with Outright Games , Nickelodeon and theStar Trekteams , it ’s been more like 2 age .

One of the most significant thing is to be naturalistic with the sentence usable to arise the game . For us , having to reposition priorities on which ideas to take forward in rescript to plunge the game on time is quite a tough process , but unavoidable . artist and designer always want to do more and see more of their work in the plot but , like any creative cognitive process , there will always be elements that do not incur their way into the final product . It ’s a collaborative process working with our producer , whose responsibility is to keep us realistic and control we plunge the honest potential merchandise .

How did you get into creating video games ?

I ’ve always been concerned in art and games , so when I had the chance , I commence to train in it . I take Arts and did a master ’s arcdegree in video secret plan artistic creation . After a few year of heavy workplace , I was able to launch the gameIntruders : Hide and Seekwith my cobalt - actor . We made a name for ourselves in the industry until we had the opportunity to developStar Trek Prodigy : Supernova .

What do you enjoy most about it ?

I love process in a team ! We all share a sexual love of telecasting game and everything that goes along with them , spending so many hours with people you have so much in mutual with is great sport .

It ’s also very satisfying to be able to share all your study with the musician . Seeing how they engage with the plot , and fetch the characters you ’ve been working on to life , is very exciting .

What advice would you give to someone wanting to get into the gaming industry ?

It is very important to train and recitation , but also to learn good work habits . So , my advice would be to read a lot to ensure you are up to date . It is an industriousness that is incessantly switch , and you will learn something raw every solar day .